A puzzle adventure

AfterLife

Gran wakes one morning as a soul in her own house, seen only by a crow with opinions. A lamp bears her name, and its light points down a long road to the river.

Begin the journey
Dawn

The House at Dawn

Gran wakes in her own armchair, lighter than she has felt in years. The clocks have stopped, and a crow is tapping at the window.


Trick puzzles, drawn by hand

Every puzzle's title is the goal. Easy, until you read it twice. Tap, drag, tilt and think sideways.

Open the Curtains!
Dusk

The Lane and the River

Down the lane, lamps wake in their wall niches. At the bottom waits the river, and a ferry for every soul who carries a lamp with their own name.


The Heart and Mind meter

Some puzzles want you to reason it out. Others want you to follow a feeling and try things. The meter shows which kind each puzzle is, so a tricky one still feels fair.

Rain

The Hills of Rain and Echo

Up in the hills the rain keeps time, and every bell you ring answers back from the caves.


Memory fragments and the Book

Some puzzles hide a memory fragment in the scenery. Find them all in a place, and a new page paints itself into the Book, the picture book of Gran's story.

Night

The City of Unlit Lamps

A quiet city where rows of lamps wait in the dark. Walk softly, and let the light show you where to go.


Hand-drawn, every step of the way

Every place on the road carries its own light, colour and scenery, while the pencil-and-paper style stays the same.

First light

The Far Shore

After the longest night, the stars join up into a road and the sky over the water turns rose.


Short puzzles, played anywhere

Most puzzles take a minute or two, and the whole journey plays offline. A bus ride or a quiet evening is enough to go a little further.

  • Short puzzles
  • Plays offline
  • Hints when stuck

The first steps start at home

AfterLife is out now on Android. Gran's lamp is lit.